Gamification design for educational contexts : theoretical and practical contributions / Armando Toda, Alexandra I. Cristea, Seiji Isotani, editors.
"Have you ever wondered how to best add game-like elements to your (online) courses? What makes some game features desirable, and others boring? This book covers gamification design in educational domains. It is aimed at practitioners, researchers and academics alike. Gamification design is a r...
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Online Access: |
Full Text (via Springer) |
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Other Authors: | , , |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing AG,
2023.
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Internet
Full Text (via Springer)Online
Call Number: |
LB1029.G3
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LB1029.G3 | Available |