Game graphics programming / Allen Sherrod.
"The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate...
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Online Access: |
Full Text (via ProQuest) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Boston, MA :
Course Technology/Charles River Media/Cengage Learning,
©2008.
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Series: | Course Technology PTR game development series.
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Subjects: |
Internet
Full Text (via ProQuest)Online
Call Number: |
QA76.76.C672 S5355 2008eb
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QA76.76.C672 S5355 2008eb | Available |