Game graphics programming / Allen Sherrod.

"The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate...

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Sherrod, Allen
Format: eBook
Language:English
Published: Boston, MA : Course Technology/Charles River Media/Cengage Learning, ©2008.
Series:Course Technology PTR game development series.
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Call Number: QA76.76.C672 S5355 2008eb
QA76.76.C672 S5355 2008eb Available