3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...
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Online Access: |
Full Text (via ProQuest) |
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Main Authors: | , |
Other title: | Three-dimensional engine design for virtual globes |
Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press,
[2011]
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Series: | An A K Peters book
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Subjects: |
Internet
Full Text (via ProQuest)Online
Call Number: |
TK5105.884
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TK5105.884 | Available |