3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Authors: Cozzi, Patrick (Author), Ring, Kevin (Author)
Other title:Three-dimensional engine design for virtual globes
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, [2011]
Series:An A K Peters book
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Call Number: TK5105.884
TK5105.884 Available