OpenGL 4 shading language cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 / David Wolff.

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute, geom...

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Wolff, David (Computer scientist) (Author)
Format: eBook
Language:English
Published: Birmingham, UK : Packt Publishing Ltd., 2018.
Edition:Third edition.
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Call Number: T385
T385 Available