IPhone 3D programming : developing graphical applications with OpenGL ES / Philip Rideout ; foreword by Serban Porumbescu.
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Program...
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Full Text (via O'Reilly/Safari) |
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Main Author: | |
Other title: | Developing graphical applications with OpenGL ES |
Format: | eBook |
Language: | English |
Published: |
Sebastopol, Calif. :
O'Reilly,
©2010.
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Edition: | 1st ed. |
Subjects: |
Summary: | What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for perfo. |
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Physical Description: | 1 online resource (xviii, 417 pages) : illustrations |
ISBN: | 9781449388133 1449388132 9781449390624 1449390625 |