IPhone 3D programming : developing graphical applications with OpenGL ES / Philip Rideout ; foreword by Serban Porumbescu.

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Program...

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Rideout, Philip
Other title:Developing graphical applications with OpenGL ES
Format: eBook
Language:English
Published: Sebastopol, Calif. : O'Reilly, ©2010.
Edition:1st ed.
Subjects:
Description
Summary:What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for perfo.
Physical Description:1 online resource (xviii, 417 pages) : illustrations
ISBN:9781449388133
1449388132
9781449390624
1449390625