IPhone 3D programming : developing graphical applications with OpenGL ES / Philip Rideout ; foreword by Serban Porumbescu.

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Program...

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Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Rideout, Philip
Other title:Developing graphical applications with OpenGL ES
Format: eBook
Language:English
Published: Sebastopol, Calif. : O'Reilly, ©2010.
Edition:1st ed.
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Call Number: QA76.8.I64 R53 2010
QA76.8.I64 R53 2010 Available