Procedural generation in game design / authors, Tanya X. Short and Tarn Adams.

"Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables game...

Full description

Saved in:
Bibliographic Details
Online Access: Full Text (via EBSCO)
Main Authors: Short, Tanya X. (Author), Adams, Tarn (Author)
Format: eBook
Language:English
Published: Boca Raton : Taylor & Francis, CRC Press, 2017.
Subjects:

Internet

Full Text (via EBSCO)

Online

Holdings details from Online
Call Number: QA76.76.C672 S543 2017eb
QA76.76.C672 S543 2017eb Available