Showing 161 - 180 results of 366 for search '"OpenGL"', query time: 0.12s Refine Results
  1. 161

    Pro Android games / by Silva, Vladimir, 1969-

    Published 2009
    Table of Contents: “…Hybrid 3D graphics with OpenGL and JNI -- 3D shooters episode I : Wolfenstein …”
    Full Text (via O'Reilly/Safari)
    eBook
  2. 162

    Transactions on computational science XXXII : special issue on cybersecurity and biometrics /

    Published 2018
    Table of Contents: “…national Security -- OpenGL.…”
    Full Text (via Springer)
    Conference Proceeding eBook
  3. 163

    Pro Android games by Silva, Vladimir, 1969-

    Published 2009
    Table of Contents: “…Hybrid 3D graphics with OpenGL and JNI -- 3D shooters episode I : Wolfenstein …”
    Full Text (via Springer)
    Electronic eBook
  4. 164
  5. 165

    Android studio game development : concepts and design / by DiMarzio, J. F.

    Published 2015
    Table of Contents: “…Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite …”
    Full Text (via O'Reilly/Safari)
    eBook
  6. 166

    Android studio game development : concepts and design / by DiMarzio, J. F.

    Published 2015
    Table of Contents: “…Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite …”
    Full Text (via Springer)
    eBook
  7. 167

    Beginning Python games development with PyGame / by Kinsley, Harrison, McGugan, Will

    Published 2015
    Table of Contents: “…Setting the scene with OpenGL -- Game object reference -- Packaging your …”
    Online Access (A-Z Journals and Newspapers)
    Electronic eBook
  8. 168

    Chromium Renderserver Scalable and Open Source Remote RenderingInfrastructure.

    Published 2007
    Online Access
    Government Document Electronic eBook
  9. 169

    Game of X V. 2 : the Long Road to Xbox. by DeMaria, Rusel

    Published 2018
    Table of Contents: “…Graphics Wars; 23: The OpenGL Letters-Part 1; 24: Multimedia Retreat; 25: …”
    Full Text (via Taylor & Francis)
    eBook
  10. 170

    Proceedings of the International Conference on Information Engineering and Applications (IEA) 2012.

    Published 2013
    Table of Contents: “…Robot Simulation Based on OpenGL /…”
    Full Text (via Springer)
    Electronic Conference Proceeding eBook
  11. 171

    Qt 6 C++ GUI programming cookbook : practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6 / by Eng, Lee Zhi

    Published 2024
    Table of Contents: “…Setting up OpenGL in Qt -- How to do it... -- How it works... …”
    Full Text (via O'Reilly/Safari)
    eBook
  12. 172
  13. 173

    Spatial augmented reality merging real and virtual worlds / by Bimber, Oliver, 1973-, Raskar, Ramesh

    Published 2005
    Table of Contents: “…projector (or a camera) -- B. OpenGL's transformation pipeline partially re-implemented.…”
    Full Text (via Taylor & Francis)
    Electronic eBook
  14. 174

    Spatial augmented reality merging real and virtual worlds / by Bimber, Oliver, 1973-, Raskar, Ramesh

    Published 2005
    Table of Contents: “…projector (or a camera) -- B. OpenGL's transformation pipeline partially re-implemented.…”
    Full Text (via Taylor & Francis)
    Electronic eBook
  15. 175

    Real-time 3D Character Animation with Visual C++ / by Lever, Nik, 1958-

    Published 2001
    Table of Contents: “…polygons the easy way with OpenGL; Chapter 4: OpenGL lighting and textures; Chapter …”
    Full Text (via O'Reilly/Safari)
    eBook
  16. 176

    BlitzMax for absolute beginners : games programming for the absolute beginner / by Kelly, Sloan

    Published 2016
    Table of Contents: “…Collision Detection -- 17. OpenGL Special Effects -- 18. Paratrooper: Retro Involved …”
    Full Text (via Springer)
    eBook
  17. 177

    Beginning iPhone development exploring the iPhone SDK / by Mark, Dave

    Published 2009
    Table of Contents: “…Drawing with Quartz and OpenGL -- Taps, Touches, and Gestures -- Where Am …”
    Full Text (via Springer)
    Electronic eBook
  18. 178

    Learning Vulkan. by Singh, Parminder

    Published 2016
    Table of Contents: “…evolution; Vulkan versus OpenGL; Important jargons before we get started; Learning …”
    Full Text (via ProQuest)
    eBook
  19. 179

    Advanced topics in LabWindows/CVI / by Khalid, Shahid F., 1944-

    Published 2002
    Full Text (via O'Reilly/Safari)
    eBook
  20. 180

    AI agents in virtual reality worlds : programming intelligent VR in C++ / by Watson, Mark, 1951-

    Published 1996
    Book
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