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Essential Mathematics for Games and Interactive Applications, Third Edition
Published 2015Full Text (via Taylor & Francis)
Electronic eBook -
225
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228
A Screen Space GPGPU Surface LIC Algorithm for Distributed Memory Data Parallel Sort Last Rendering Infrastructures
Published 2014Online Access
Government Document Electronic eBook -
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GPU Pro : Advanced Rendering Techniques.
Published 2010Table of Contents: “…between Direct3D9 and OpenGL 2.0.…”
Full Text (via Taylor & Francis)
eBook -
232
Mastering OpenCV with Practical Computer Vision Projects.
Published 2012Table of Contents: “…object; Creating the OpenGL rendering layer; Rendering an AR scene; Summary; …”
Full Text (via ProQuest)
eBook -
233
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234
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A Graphical Representation of Temporal Data from Simulations
Published 2005Online Access (via OSTI)
Government Document Electronic eBook -
236
GPU-based Image Compression for Efficient Compositing in Distributed Rendering Applications
Published 2021Full Text (via OSTI)
Electronic eBook -
237
Mathematics for computer graphics and game programming : a self-teaching introduction /
Published 2019Full Text (via Skillsoft)
Electronic eBook -
238
Hierarchical image-based rendering using texture mapping hardware
Published 1999Online Access (via OSTI)
Government Document Electronic eBook -
239
Meshing, Geometric Modeling and Numerical Simulation 3 Storage, Visualization and in Memory Strategies.
Published 2020Table of Contents: “…Quick introduction to OpenGL and to the design of a graphics software program …”
Full Text (via ProQuest)
Electronic eBook -
240
Pro iOS 5 augmented reality /
Published 2011Table of Contents: “…Based AR Application with OpenGL ES -- Building a Marker -- Our Marker -- OpenGL …”
Full Text (via O'Reilly/Safari)
eBook