Suggested Topics within your search.
Suggested Topics within your search.
- Computer games 941
- Video games 922
- Programming 544
- Design 450
- Computer Games 205
- Computer graphics 96
- Social aspects 94
- Foreign Countries 73
- Game Development 69
- Development 66
- Computer games—Programming 63
- Educational Games 59
- Educational Technology 56
- Computer Assisted Instruction 50
- Educational games 47
- Computer animation 46
- Teaching Methods 46
- Computer Simulation 45
- Three-dimensional display systems 45
- Student Attitudes 41
- Computer Software 38
- Application software 36
- Handheld Devices 36
- Elementary Secondary Education 34
- Computer-assisted instruction 33
- Artificial intelligence 32
- HTML (Document markup language) 31
- Internet 30
- Psychological aspects 30
- Technology Uses in Education 29
-
1
Computerspiele : Die Nutzer, die Gefahren, die Lernpotentiale, der Umgang.
Published 2011Subjects: “…Computer games Social aspects.…”
Full Text (via ProQuest)
eBook -
2
The game designer's playlist : innovative games every game designer needs to play /
Published 2019Subjects: “…Computer games.…”
Full Text (via O'Reilly/Safari)
eBook -
3
Games and Rules : Game Mechanics for the "Magic Circle" /
Published 2019Subjects: “…Computer games.…”
Full Text (via EBSCO)
Electronic eBook -
4
The 2000-2005 world outlook for games software.
Published 2002Subjects: “…Computer games.…”
Full Text (via EBSCO)
eBook -
5
Gamification mindset /
Published 2019Subjects: “…Computer games Psychological aspects.…”
Full Text (via Skillsoft)
Electronic eBook -
6
Cultures of Computer Game Concerns : the Child Across Families, Law, Science and Industry.
Published 2018Subjects: “…Computer games Social aspects.…”
Full Text (via EBSCO)
Electronic eBook -
7
Introduction to Game Physics with Box2D.
Published 2017Subjects: “…Computer games.…”
Full Text (via Taylor & Francis)
eBook -
8
Introduction to Game Physics with Box2D.
Published 2017Subjects: “…Computer games.…”
Full Text (via O'Reilly/Safari)
eBook -
9
Casual Game Design : Designing Play for the Gamer in ALL of Us /
Published 2010Subjects: Full Text (via O'Reilly/Safari)
eBook -
10
Game design essentials
Published 2012Subjects: Online Access (A-Z Journals and Newspapers)
Electronic eBook -
11
-
12
The uncanny valley in games & animation /
Published 2015Subjects: Full Text (via Taylor & Francis)
Electronic eBook -
13
Ludotopia : Spaces, Places and Territories in Computer Games.
Published 2019Subjects: “…Computer games Social aspects.…”
Full Text (via EBSCO)
Electronic eBook -
14
Digital gaming and the advertising landscape /
Published 2019Subjects: Full Text (via ProQuest)
eBook -
15
Ethics in the virtual world : the morality and psychology of gaming /
Published 2013Subjects: “…Computer games Moral and ethical aspects.…”
Full Text (via ProQuest)
eBook -
16
Unity® Virtual Reality Development with VRTK4 A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps /
Published 2022Subjects: “…Computer games—Programming.…”
Online Access (A-Z Journals and Newspapers)
Electronic eBook -
17
Gaming lives in the twenty-first century : literate connections /
Published 2007Subjects: Full Text (via ProQuest)
Electronic eBook -
18
Biologically inspired artificial intelligence for computer games /
Published 2008Subjects: “…Artificial intelligence Computer games.…”
Book -
19
Digital games : a context for cognitive development /
Published 2013Subjects: “…Computer games Psychological aspects.…”
Full Text (via ProQuest)
eBook -
20
Les Serious Games : Une Révolution.
Published 2013Subjects: “…Computer games.…”
Full Text (via ProQuest)
eBook