Suggested Topics within your search.
Suggested Topics within your search.
- Shared virtual environments 26
- Video games
- Social aspects 13
- Computer games 6
- Design 4
- Internet games 4
- Virtual reality 4
- Online identities 3
- Second Life (Game) 3
- Business anthropology 2
- Computer-aided design 2
- Corporate culture 2
- Economic aspects 2
- Electronic games 2
- Intellectual property 2
- Interactive multimedia 2
- Law and legislation 2
- Online social networks 2
- Play 2
- Public services (Libraries) 2
- Web 2.0 2
- Avatars (Virtual reality) 1
- Children's software 1
- Communities 1
- Community life 1
- Computers and children 1
- Entertainment computing 1
- Fantasy games 1
- Game-based learning 1
- Government policy 1
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Multiplayer : the Social Aspects of Digital Gaming /
Published 2014Subjects: Full Text (via Taylor & Francis)
eBook -
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The guild leader's handbook : strategies and guidance from a battle-scarred MMO veteran /
Published 2010Subjects: Full Text (via O'Reilly/Safari)
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New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2.
Published 2017Subjects: Full Text (via Taylor & Francis)
eBook -
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Alternate reality games and the cusp of digital gameplay /
Published 2017Subjects: Full Text (via ProQuest)
eBook -
6
Proteus paradox : how online games and virtual worlds change us, and how they don't /
Published 2014Subjects: Full Text (via ProQuest)
eBook -
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Governance of digital game environments and cultural diversity transdisciplinary enquiries /
Published 2010Subjects: Full Text (via Elgar)
Electronic eBook -
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Information dynamics in virtual worlds : gaming and beyond /
Published 2011Subjects: Full Text (via O'Reilly/Safari)
eBook -
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Proteus paradox how online games and virtual worlds change us, and how they don't /
Published 2014Subjects: Full Text (via De Gruyter)
Electronic eBook -
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Computer games and virtual worlds : a new frontier in intellectual property law /
Published 2010Subjects:Book -
14
Computer games and immersive entertainment : new frontiers in intellectual property law /
Published 2019Subjects:Book -
15
Researching virtual play experiences visual methods in education research /
Published 2021Subjects: Full Text (via Springer)
Electronic eBook -
16
Information dynamics in virtual worlds : gaming and beyond /
Published 2011Subjects: Full Text (via ScienceDirect)
eBook -
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Making virtual worlds : Linden Lab and Second Life /
Published 2009Subjects: Full Text (via ProQuest)
eBook -
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