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1
Numerical computations with GPUs /
Published 2014Subjects: “…Computer algorithms.…”
Full Text (via Skillsoft)
Electronic eBook -
2
Game programming algorithms and techniques : a platform-agnostic approach /
Published 2014Subjects: Full Text (via O'Reilly/Safari)
eBook -
3
Core techniques and algorithms in game programming /
Published 2004Subjects: Full Text (via O'Reilly/Safari)
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4
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5
BI-DIRECTIONAL AND HEURISTIC SEARCH IN PATH PROBLEMS.
Published 1969Subjects: “…Algorithms. local.…”
Online Access
Government Document Electronic eBook -
6
Ray tracing gems : high-quality and real-time rendering with DXR and other APIs /
Published 2019Subjects: “…Ray tracing algorithms.…”
Full Text (via Skillsoft)
Electronic eBook -
7
Hybrid Parallelism for Volume Rendering on Large, Multi-core Systems
Published 2010Subjects: “…Algorithms. local.…”
Online Access
Government Document Electronic eBook -
8
MPI-hybrid Parallelism for Volume Rendering on Large, Multi-core Systems
Published 2010Subjects: “…Algorithms. local.…”
Online Access
Government Document Electronic eBook -
9
Using GPU Programming for Inverse Spectroscopy
Published 2010Subjects: “…Algorithms. local.…”
Online Access (via OSTI)
Government Document Electronic eBook -
10
API Requirements for Dynamic Graph Prediction
Published 2006Subjects: Online Access
Government Document Electronic eBook -
11
Adaptive path planning in changing environments
Published 1993Subjects: Online Access
Government Document Electronic eBook -
12
Data structures and algorithms for game developers /
Published 2007Subjects: Full Text (via ProQuest)
eBook -
13
Algorithms for sensor and ad hoc networks advanced lectures /
Published 2007Subjects: Full Text (via Springer)
Electronic eBook -
14
AN EXPRESSION TEMPLATE AWARE LAMBDA FUNCTION
Published 2000Subjects: “…Algorithms. local.…”
Online Access
Government Document Electronic eBook -
15
Architectural Visualization of C/C++ Source Code for Program Comprehension
Published 2006Subjects: “…Algorithms. local.…”
Online Access (via OSTI)
Government Document Electronic eBook -
16
Evolutionary Algorithms for Embedded System Design /
Published 2003Subjects: Full Text (via Springer)
eBook -
17
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18
Hybrid Parallelism for Volume Rendering on Large, Multi-core Systems
Published 2010Subjects: “…Algorithms. local.…”
Online Access
Government Document Electronic eBook -
19
Algorithm for Building a Spectrum for NREL's One-Sun Multi-Source Simulator Preprint.
Published 2012Subjects: “…Algorithms. local.…”
Online Access (via OSTI)
Government Document Electronic eBook -
20
Numerical computations with GPUs /
Published 2014Subjects: “…Computer algorithms. http://id.loc.gov/authorities/subjects/sh91000149.…”
Full Text (via Springer)
eBook