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1
Essential mathematics for games and interactive applications : a programmer's guide /
Published 2008Subjects: “…Video games Programming.…”
Full Text (via Skillsoft)
Electronic eBook -
2
Real-time collision detection /
Published 2005Subjects: “…Video games Programming.…”
Full Text (via Skillsoft)
Electronic eBook -
3
Real-time collision detection /
Published 2005Subjects: “…Video games Programming.…”
Full Text (via O'Reilly/Safari)
eBook -
4
Real-time collision detection
Published 2005Subjects: “…Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476.…”
Full Text (via Taylor & Francis)
Electronic eBook -
5
Game physics /
Published 2004Subjects: “…Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476.…”
Book -
6
Artificial intelligence for games /
Published 2006Subjects: “…Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476.…”
Publisher description
Software Book -
7
3D game engine design : a practical approach to real-time computer graphics /
Published 2007Subjects: “…Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476.…”
Book -
8
3D game engine architecture : engineering real-time applications with Wild Magic /
Published 2005Subjects: “…Video games Programming.…”
Full Text (via Taylor & Francis)
eBook -
9
3D game engine architecture : engineering real-time applications with Wild Magic /
Published 2005Subjects: “…Video games Programming.…”
Full Text (via O'Reilly/Safari)
eBook -
10
3D game engine architecture : engineering real-time applications with Wild Magic /
Published 2005Subjects: Full Text (via EBSCO)
eBook -
11
3D game engine design : a practical approach to real-time computer graphics /
Published 2007Subjects: Full Text (via Taylor & Francis)
eBook