Showing 1 - 11 results of 11 for search '"Video games"', query time: 0.04s Refine Results
  1. 1

    Essential mathematics for games and interactive applications : a programmer's guide / by Van Verth, James M.

    Published 2008
    Subjects: “…Video games Programming.…”
    Full Text (via Skillsoft)
    Electronic eBook
  2. 2

    Real-time collision detection / by Ericson, Christer

    Published 2005
    Subjects: “…Video games Programming.…”
    Full Text (via Skillsoft)
    Electronic eBook
  3. 3

    Real-time collision detection / by Ericson, Christer

    Published 2005
    Subjects: “…Video games Programming.…”
    Full Text (via O'Reilly/Safari)
    eBook
  4. 4

    Real-time collision detection by Ericson, Christer

    Published 2005
    Subjects: “…Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476.…”
    Full Text (via Taylor & Francis)
    Electronic eBook
  5. 5

    Game physics / by Eberly, David H.

    Published 2004
    Subjects: “…Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476.…”
    Book
  6. 6

    Artificial intelligence for games / by Millington, Ian

    Published 2006
    Subjects: “…Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476.…”
    Publisher description
    Software Book
  7. 7

    3D game engine design : a practical approach to real-time computer graphics / by Eberly, David H.

    Published 2007
    Subjects: “…Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476.…”
    Book
  8. 8

    3D game engine architecture : engineering real-time applications with Wild Magic / by Eberly, David H.

    Published 2005
    Subjects: “…Video games Programming.…”
    Full Text (via Taylor & Francis)
    eBook
  9. 9

    3D game engine architecture : engineering real-time applications with Wild Magic / by Eberly, David H.

    Published 2005
    Subjects: “…Video games Programming.…”
    Full Text (via O'Reilly/Safari)
    eBook
  10. 10
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