Game Design deep dive. Soulslike

Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre...

Full description

Saved in:
Bibliographic Details
Online Access: Full Text (via O'Reilly/Safari)
Main Author: Bycer, Joshua
Other title:Soulslike
Format: eBook
Language:English
Published: [S.l.] : CRC Press, 2024.
Subjects:

MARC

LEADER 00000cam a2200000M 4500
001 in00000278597
006 m o d
007 cr |||||||||||
008 240313s2024 xx o 0|| 0 eng d
005 20240829142949.7
035 |a (OCoLC)safo1425940559 
037 |a safo9781040020814 
040 |a YDX  |b eng  |c YDX  |d TYFRS  |d OCLCO  |d TYFRS  |d OCLCO  |d UKAHL  |d ORMDA  |d COR 
020 |a 9781040020807  |q (electronic bk.) 
020 |a 1040020801  |q (electronic bk.) 
020 |a 9781003450078  |q (electronic bk.) 
020 |a 1003450075  |q (electronic bk.) 
020 |a 9781040020814  |q (electronic bk. : EPUB) 
020 |a 104002081X  |q (electronic bk. : EPUB) 
020 |z 1032581158 
020 |z 9781032581156 
020 |z 1032584394 
020 |z 9781032584393 
024 7 |a 10.1201/9781003450078  |2 doi 
035 |a (OCoLC)1425940559 
050 4 |a GV1469.3 
049 |a GWRE 
100 1 |a Bycer, Joshua. 
245 1 0 |a Game Design deep dive.  |p Soulslike 
246 3 0 |a Soulslike 
260 |a [S.l.] :  |b CRC Press,  |c 2024. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
520 |a Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike. The first book looking at the history of the genre A breakdown of both action and RPG design for fans and designers of both A lesson on difficulty in games and why harder doesn't mean better 
545 0 |a Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. 
650 0 |a Video games  |x Design. 
650 0 |a Fantasy games  |x Design. 
776 0 8 |i Print version:  |z 1032581158  |z 9781032581156  |z 1032584394  |z 9781032584393  |w (OCoLC)1408942817 
856 4 0 |u https://go.oreilly.com/UniOfColoradoBoulder/library/view/~/9781040020814/?ar  |z Full Text (via O'Reilly/Safari) 
915 |a M 
956 |a O'Reilly-Safari eBooks 
956 |b O'Reilly Online Learning: Academic/Public Library Edition 
998 |b Subsequent record output 
994 |a 92  |b COD 
999 f f |s 9e382de6-7a31-4c75-98cb-448789f1acb5  |i 7fd84d78-c3b2-417c-aef6-865e4fbaf201 
952 f f |p Can circulate  |a University of Colorado Boulder  |b Online  |c Online  |d Online  |e GV1469.3   |h Library of Congress classification  |i web