Game Design deep dive. Soulslike
Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre...
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Online Access: |
Full Text (via O'Reilly/Safari) |
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Main Author: | |
Other title: | Soulslike |
Format: | eBook |
Language: | English |
Published: |
[S.l.] :
CRC Press,
2024.
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Subjects: |
Summary: | Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike. The first book looking at the history of the genre A breakdown of both action and RPG design for fans and designers of both A lesson on difficulty in games and why harder doesn't mean better |
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Physical Description: | 1 online resource |
ISBN: | 9781040020807 1040020801 9781003450078 1003450075 9781040020814 104002081X |
Biographical or Historical Data: | Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. |