Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca.

"The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyse games, such as ludology and narratology, and the commercial and organ...

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Main Authors: Egenfeldt-Nielsen, Simon (Author), Smith, Jonas Heide (Author), Tosca, Susana Pajares (Author)
Format: eBook
Language:English
Published: New York, NY : Routledge, 2024.
Edition:Fifth edition.
Subjects:

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245 1 0 |a Understanding video games :  |b the essential introduction /  |c Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. 
250 |a Fifth edition. 
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545 0 |a Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and DiBL. He has a PhD from IT-University of Copenhagen in Games and Learning. Previously he worked as an assistant professor at the Center for Computer Games Research at the IT University of Copenhagen. Jonas Heide Smith has a PhD in Games and is Head of Digital at SMK - National Gallery of Denmark where he works on digital cultural heritage. Susana Pajares Tosca is Professor of Media Studies at the University of Southern Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media, with a focus on games, transmedial worlds, and Japanese media mix. She is a founding editor of the journal Gamestudies. 
504 |a Includes bibliographical references and index. 
520 |a "The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyse games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games 5th Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education and, society"--  |c Provided by publisher. 
588 |a Description based on online resource; title from digital title page (viewed on May 10, 2024). 
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