The far shore : indie games, Superbrothers, and the making of JETT / Adam Hammond.

"Ten years ago, Superbrothers: Sword & Sworcery was released at the forefront of an exciting era of "indie games" - with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was ha...

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Bibliographic Details
Main Author: Hammond, Adam, 1981- (Author)
Format: Book
Language:English
Published: [Toronto, Ontario] : Coach House Books, [2021]
Edition:First edition.
Subjects:

MARC

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100 1 |a Hammond, Adam,  |d 1981-  |e author.  |0 http://id.loc.gov/authorities/names/no2014072186  |1 https://id.oclc.org/worldcat/entity/E39PCjGVCPGGDHt4w4DPjyY8wd  |1 http://isni.org/isni/0000000434674361 
245 1 4 |a The far shore :  |b indie games, Superbrothers, and the making of JETT /  |c Adam Hammond. 
250 |a First edition. 
264 1 |a [Toronto, Ontario] :  |b Coach House Books,  |c [2021] 
264 4 |c ©2021 
300 |a 222 pages ;  |c 22 cm 
336 |a text  |b txt  |2 rdacontent 
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504 |a Includes bibliographical references. 
505 0 |a Up and down the mountain -- Modernism comes to the videogame -- The end of the rainbow -- Scan the horizon. 
520 |a "Ten years ago, Superbrothers: Sword & Sworcery was released at the forefront of an exciting era of "indie games" - with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited followup, Jett: The Far Shore, has been released for Sony Playstation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of Jett, in which you're tasked with scouting a new home for a humanoid people after they've decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider's look at one of our most popular art forms."--  |c Provided by publisher. 
530 |a Issued also in electronic formats. 
610 2 0 |a Superbrothers (Firm)  |0 http://id.loc.gov/authorities/names/no2021116198 
630 0 4 |a JETT: the far shore (Video game) 
610 2 6 |a Superbrothers (Firme) 
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650 0 |a Video games industry.  |0 http://id.loc.gov/authorities/subjects/sh2006005259 
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650 0 |a Video games  |x Design.  |0 http://id.loc.gov/authorities/subjects/sh2006004108 
650 0 |a Indie culture.  |0 http://id.loc.gov/authorities/subjects/sh2008008180 
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650 6 |a Jeux vidéo  |x Art d'écrire. 
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776 0 8 |i Online version:  |a Hammond, Adam, 1981-  |t Far shore.  |d Toronto : Coach House Books, 2021  |z 1770566686  |z 9781770566682  |w (OCoLC)1273197180 
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