Law, video games, virtual realities : playing law / edited by Dale Mitchell, Ashley Pearson and Timothy D. Peters.

"This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifie...

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Other Authors: Mitchell, Dale, 1951- (Editor), Pearson, Ashley (Ashley J.) (Editor), Peters, Timothy D. (Editor)
Format: Electronic eBook
Language:English
Published: London ; New York : Routledge, Taylor & Francis Group, 2024.
Series:Technomos.
Subjects:

MARC

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245 0 0 |a Law, video games, virtual realities :  |b playing law /  |c edited by Dale Mitchell, Ashley Pearson and Timothy D. Peters. 
264 1 |a London ;  |a New York :  |b Routledge, Taylor & Francis Group,  |c 2024. 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Technomos 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction : playing law / Dale Mitchell, Ashley Pearson and Timothy D. Peters -- Towards a legal ludology : language games, playful magic, and the game of law / Dale Mitchell -- Invisible walls : facts and freedom in coded space / James C. Fisher -- Emergent governance from polycentric order in virtual reality social spaces / Anne Hobson -- Emergent systems : virtuality, legality, formality / Daniel Hourigan -- Decoding legal (un)certainty in Doki Doki Literature Club! / Ashley Pearson -- Playing with borders : using video games to bring emotion into the law classroom / Jean Ketterling -- One more turn : the gamic afterlives of Johnson v M'Intosh and digital settler colonialism in Sid Meier's Civilization VI / S. Thomas Keynes -- Playing the world picture : Sid Meier's Civilization and the Law of Abstraction / Kieran Tranter -- A minor jurisprudence of play : becoming jurisprudents through play in the Majora's Mask / Joshua D.M. Shaw -- Gaming at the margins of law or, Niko Bellic's (critical) Theory of Justice / Luis Gómez Romero -- Law among chaos : an anti-Schmittian reading of Skyrim / Anna Lukina and Shane Finn -- Grand theft neoliberalism / James Gilchrist Stewart -- Terra nullius : claiming land on civilization's empty earth / Conor Leggott -- Game over : on emptying the public square / Desmond Manderson. 
520 |a "This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers and players, this collection examines how players simulate, relate and engage with environments and experiences shaped by legality in the realm of video game-space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists"--  |c Provided by publisher. 
588 |a Description based on print version record and CIP data provided by publisher. 
650 0 |a Video games  |x Law and legislation.  |0 http://id.loc.gov/authorities/subjects/sh85143203 
650 0 |a Game laws.  |0 http://id.loc.gov/authorities/subjects/sh85052932 
650 0 |a Augmented reality  |x Law and legislation.  |0 http://id.loc.gov/authorities/subjects/sh2015001033 
650 0 |a Digital media  |x Law and legislation.  |0 http://id.loc.gov/authorities/subjects/sh2007001567 
650 0 |a Online identities.  |0 http://id.loc.gov/authorities/subjects/sh2006002330 
700 1 |a Mitchell, Dale,  |d 1951-  |e editor.  |0 http://id.loc.gov/authorities/names/n92001624  |1 http://isni.org/isni/0000000063906564 
700 1 |a Pearson, Ashley  |q (Ashley J.),  |e editor.  |0 http://id.loc.gov/authorities/names/no2018166615 
700 1 |a Peters, Timothy D.,  |e editor.  |0 http://id.loc.gov/authorities/names/n2017047994 
776 0 8 |i Print version:  |t Law, video games, virtual realities  |d Abingdon, Oxon [UK] ; New York, NY : Routledge, 2023  |z 9781032054971  |w (DLC) 2023023575 
856 4 0 |u https://colorado.idm.oclc.org/login?url=https://www.taylorfrancis.com/books/9781003197805  |z Full Text (via Taylor & Francis) 
830 0 |a Technomos. 
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