Gaming and extremism : the radicalization of digital playgrounds / edited by Linda Schlegel and Rachel Kowert.
"Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.' Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading e...
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Other Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
New York, NY :
Routledge,
2024.
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Subjects: |
Table of Contents:
- Introduction to videogames and the extremist ecosystem / Constance Steinkuehler & Kurt Squire
- Theories of digital games and radicalization / Galen Lamphere-Englund
- Extremist games and modifications
- the "metapolitics" of anti-democratic forces / Mick Prinz
- Digital games as vehicles for extremist recruitment and mobilization / Alex Newhouse & Rachel Kowert
- Extremism on gaming (-adjacent) platforms / Jacob Davey
- Hate and extremism on gaming platforms : insights from surveys with the gaming community / Amarnath Amarasingam & Daniel Kelley
- Beauty is power : the use of gaming references and gaming aesthetics in extremist propaganda / Ashton Kingdon
- A is for Apple, B is for bullet : the gamification of (violent) extremism / Suraj Lakhani
- Level up : policies, practices & positive interventions to counter terrorism and violent extremism in gaming spaces / Erin Saltman & Nagham El Karhili
- Preventing and countering extremism in gaming spaces / Linda Schlegel.