The intersection of animation, video games, and music : making movement sing / edited by Lisa Scoggin and Dana Plank.
"In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between...
Saved in:
Online Access: |
Full Text (via O'Reilly/Safari) |
---|---|
Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
New York, NY :
Routledge,
2023.
|
Series: | Routledge research in music.
|
Subjects: |
Summary: | "In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly"-- |
---|---|
Physical Description: | 1 online resource (xviii, 220 pages) : illustrations. |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781032172231 1032172231 9781000871067 1000871061 1000871118 9781000871111 |