Learning from video games (and everything else) : the general learning model / Douglas A. Gentile, J. Ronald Gentile.
Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversi...
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Full Text (via Cambridge) |
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Main Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, United Kingdom ; New York, NY :
Cambridge University Press,
2021.
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Series: | Cambridge elements. Elements in applied social psychology.
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Subjects: |