Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm.
Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry an...
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Other Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Bloomington :
Indiana University Press,
[2017]
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Series: | Digital game studies.
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Table of Contents:
- Foreword / Anna Everett
- Acknowledgments Introduction: Identity, Representation, and Video Game Studies Beyond the Politics of the Image / Jennifer Malkowski and TreaAndrea M. Russworm
- Part 1: Gender, Bodies, Spaces. I Turned Out to Be Such a Damsel in Distress : Noir Games and the Unrealized Femme Fatale / Jennifer Malkowski
- No Time to Dream: Killing Time, Casual Games, and Gender / Braxton Soderman
- Aw Fuck, I Got a Bitch on My Team! : Women and the Exclusionary Cultures of the Computer Game Complex / Carly A. Kocurek and Jennifer deWinter
- Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / Nina Huntemann
- Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / Gabrielle Trepanier-Jobin
- Part 2: Race, Identity, Nation
- Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm
- Journey into the Techno-Primitive Desert / Irene Chien
- The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line / Soraya Murray
- Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text / Rachael Hutchinson
- Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation / Lisa Patti. Part 3: Queerness, play, subversion. Playing to Lose: The Queer Art of Failing at Video Games / Bonnie Ruberg
- Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac / Jordan Wood
- A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness / Edmond Y. Chang
- Afterword: Racism, Sexism, and Gaming's Cruel Optimism / Lisa Nakamura.