Game after : a cultural study of video game afterlife / by Raiford Guins.
Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at...
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Format: | eBook |
Language: | English |
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Cambridge, Massachusetts :
MIT Press,
[2014]
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Internet
Full Text (via ProQuest)Online
Call Number: |
GV1469.34.S63 G85 2014eb
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GV1469.34.S63 G85 2014eb | Available |