Game after : a cultural study of video game afterlife / by Raiford Guins.

Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at...

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Online Access: Full Text (via ProQuest)
Main Author: Guins, Raiford
Format: eBook
Language:English
Published: Cambridge, Massachusetts : MIT Press, [2014]
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Call Number: GV1469.34.S63 G85 2014eb
GV1469.34.S63 G85 2014eb Available