Before the crash : early video game history / edited by Mark J.P. Wolf.
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Full Text (via ProQuest) |
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Format: | eBook |
Language: | English |
Published: |
Detroit :
Wayne State University Press,
©2012.
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Series: | Contemporary approaches to film and media series.
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Subjects: |
Table of Contents:
- Introduction / Mark J.P. Wolf
- Video games caught up in history: accessibility, teleological distortion, and other methodological issues / Carl Therrien
- What's Victoria got to do with it? Toward an archaeology of domestic video gaming / Erkki Huhtamo
- Ball-and-paddle consoles / Leonard Herman
- Channel F for forgotten: The Fairchild video entertainment system / Zach Whalen
- The video game industry crash of 1977 / Mark J.P. Wolf
- A question of character: transmediation, abstraction, and identification in early games licensed from movies / Jessica Aldred
- Every which way but: reading the Atari catalog / Sheila C. Murphy
- One-bit wonders: video game sound before the crash / Karen Collins
- The rise and fall of cinematronics / Tim Skelly
- Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 / Brett Camper
- Coin-drop capitalism: economic lessons from the video game Arcade / Carly A. Kocurek
- Early online gaming: BBSs and MUDs / Staci Tucker
- Appendix A. Video Game history: getting things straight / Ralph H. Baer
- Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) / Ross A. Dannenberg.