The machinima reader / edited by Henry Lowood and Michael Nitsche.
This is a critical overview of the emerging field of machinima the use of computer game engines to create movies.
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Full Text (via ProQuest) |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
Cambridge, Mass. :
MIT Press,
2011.
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Subjects: |
MARC
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245 | 0 | 4 | |a The machinima reader / |c edited by Henry Lowood and Michael Nitsche. |
260 | |a Cambridge, Mass. : |b MIT Press, |c 2011. | ||
300 | |a 1 online resource (x, 345 pages) : |b illustrations. | ||
336 | |a text |b txt |2 rdacontent. | ||
337 | |a computer |b c |2 rdamedia. | ||
338 | |a online resource |b cr |2 rdacarrier. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a I. Reflections -- 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood -- 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland -- 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen -- II. Technology -- 4. Toward a Machinima Studio / Friedrich Kirschner -- 5. Image Future / Lev Manovich -- 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek -- III. Performance -- 7. Machinima as Media / Michael Nitsche -- 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll -- 9. Machinima: From Art Object to Cultural Practice / Ricard Gras -- 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp -- IV. Machine Cinema -- 11. How Do You Solve a Problem Like Machinima? / Michael Pigott. | |
505 | 8 | |a 12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell -- 13. Undefining Machinima / Erik Champion -- V. Pedagogy -- 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne -- 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel -- VI. Context -- 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones -- 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman -- 18. Don't Mess with The Warriors: The Politics of Machinima / Matteo Bittanti. | |
520 | 8 | |a This is a critical overview of the emerging field of machinima the use of computer game engines to create movies. | |
588 | 0 | |a Print version record. | |
650 | 0 | |a Machinima films. | |
650 | 0 | |a Digital cinematography. | |
650 | 7 | |a Digital cinematography. |2 fast |0 (OCoLC)fst00893633. | |
650 | 7 | |a Machinima films. |2 fast |0 (OCoLC)fst01741262. | |
655 | 7 | |a Machinima films. |2 fast |0 (OCoLC)fst01726135. | |
700 | 1 | |a Lowood, Henry. | |
700 | 1 | |a Nitsche, Michael, |d 1968- | |
776 | 0 | 8 | |i Print version: |t Machinima reader. |d Cambridge, Mass. : MIT Press, 2011 |z 9780262015332 |w (DLC) 2010035835 |w (OCoLC)666573461. |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/ucb/detail.action?docID=3339254 |z Full Text (via ProQuest) |
907 | |a .b96618000 |b 11-29-21 |c 10-03-17 | ||
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