The machinima reader / edited by Henry Lowood and Michael Nitsche.

This is a critical overview of the emerging field of machinima the use of computer game engines to create movies.

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Other Authors: Lowood, Henry, Nitsche, Michael, 1968-
Format: eBook
Language:English
Published: Cambridge, Mass. : MIT Press, 2011.
Subjects:

MARC

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245 0 4 |a The machinima reader /  |c edited by Henry Lowood and Michael Nitsche. 
260 |a Cambridge, Mass. :  |b MIT Press,  |c 2011. 
300 |a 1 online resource (x, 345 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent. 
337 |a computer  |b c  |2 rdamedia. 
338 |a online resource  |b cr  |2 rdacarrier. 
504 |a Includes bibliographical references and index. 
505 0 |a I. Reflections -- 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood -- 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland -- 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen -- II. Technology -- 4. Toward a Machinima Studio / Friedrich Kirschner -- 5. Image Future / Lev Manovich -- 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek -- III. Performance -- 7. Machinima as Media / Michael Nitsche -- 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll -- 9. Machinima: From Art Object to Cultural Practice / Ricard Gras -- 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp -- IV. Machine Cinema -- 11. How Do You Solve a Problem Like Machinima? / Michael Pigott. 
505 8 |a 12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell -- 13. Undefining Machinima / Erik Champion -- V. Pedagogy -- 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne -- 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel -- VI. Context -- 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones -- 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman -- 18. Don't Mess with The Warriors: The Politics of Machinima / Matteo Bittanti. 
520 8 |a This is a critical overview of the emerging field of machinima the use of computer game engines to create movies. 
588 0 |a Print version record. 
650 0 |a Machinima films. 
650 0 |a Digital cinematography. 
650 7 |a Digital cinematography.  |2 fast  |0 (OCoLC)fst00893633. 
650 7 |a Machinima films.  |2 fast  |0 (OCoLC)fst01741262. 
655 7 |a Machinima films.  |2 fast  |0 (OCoLC)fst01726135. 
700 1 |a Lowood, Henry. 
700 1 |a Nitsche, Michael,  |d 1968- 
776 0 8 |i Print version:  |t Machinima reader.  |d Cambridge, Mass. : MIT Press, 2011  |z 9780262015332  |w (DLC) 2010035835  |w (OCoLC)666573461. 
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