Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby.
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point an...
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Format: | eBook |
Language: | English |
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Ithaca :
Cornell University Press,
2009.
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Internet
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Call Number: |
GV1469.25.S425 M35 2009eb
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GV1469.25.S425 M35 2009eb | Available |