Game programming all in one / Jonathan S. Harbour.
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Saved in:
Online Access: |
Full Text (via ProQuest) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Boston, Mass. :
Thomson Course Technology,
©2007.
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Edition: | 3rd ed. |
Subjects: |
Table of Contents:
- pt. 1. Cross-platform game programming with the Allegro Game Library
- pt. 2. Sprite programming
- pt. 3. Scrolling backgrounds
- pt. 4. Taking it to the next level
- pt. 5. Appendices.