Game programming all in one / Jonathan S. Harbour.

This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Harbour, Jonathan S.
Format: eBook
Language:English
Published: Boston, Mass. : Thomson Course Technology, ©2007.
Edition:3rd ed.
Subjects:
Table of Contents:
  • pt. 1. Cross-platform game programming with the Allegro Game Library
  • pt. 2. Sprite programming
  • pt. 3. Scrolling backgrounds
  • pt. 4. Taking it to the next level
  • pt. 5. Appendices.