Beginning game programming / Jonathan S. Harbour.
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Online Access: |
Full Text (via ProQuest) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Boston :
Thomson/Course Technology,
2006, ©2007.
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Edition: | 2nd ed. |
Subjects: |
Table of Contents:
- Ch. 1. Getting started with Windows and DirectX
- Ch. 2. Windows programming basics
- Ch. 3. Windows messaging and event handling
- Ch. 4. The real-time game loop
- Ch. 5. Your first DirectX graphics program
- Ch. 6. Bitmaps and surfaces
- Ch. 7. Drawing animated sprites
- Ch. 8. Advanced sprite programming
- Ch. 9. Jamming with DirectX audio
- Ch. 10. Handling input devices
- Ch. 11. Tile-based scrolling backgrounds
- Ch. 12. 3D graphics fundamentals
- Ch. 13. Creating your own 3D models with Anim8or
- Ch. 14. Working with 3D model files
- Ch. 15. Complete 3D game.