Beginning game programming / Jonathan S. Harbour.

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Harbour, Jonathan S.
Format: eBook
Language:English
Published: Boston : Thomson/Course Technology, 2006, ©2007.
Edition:2nd ed.
Subjects:
Table of Contents:
  • Ch. 1. Getting started with Windows and DirectX
  • Ch. 2. Windows programming basics
  • Ch. 3. Windows messaging and event handling
  • Ch. 4. The real-time game loop
  • Ch. 5. Your first DirectX graphics program
  • Ch. 6. Bitmaps and surfaces
  • Ch. 7. Drawing animated sprites
  • Ch. 8. Advanced sprite programming
  • Ch. 9. Jamming with DirectX audio
  • Ch. 10. Handling input devices
  • Ch. 11. Tile-based scrolling backgrounds
  • Ch. 12. 3D graphics fundamentals
  • Ch. 13. Creating your own 3D models with Anim8or
  • Ch. 14. Working with 3D model files
  • Ch. 15. Complete 3D game.