Persuasive games : the expressive power of videogames / Ian Bogost.
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work,...
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Format: | eBook |
Language: | English |
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Cambridge, Mass. :
MIT Press,
©2007.
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Table of Contents:
- Procedural rhetoric
- Political processes
- Ideological frames
- Digital democracy
- Advertising logic
- Licensing and product placement
- Advergames
- Procedural literacy
- Values and aspirations
- Exercise
- Purposes of persuasion.