Persuasive games : the expressive power of videogames / Ian Bogost.
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work,...
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Format: | eBook |
Language: | English |
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Cambridge, Mass. :
MIT Press,
©2007.
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Internet
Full Text (via ProQuest)Online
Call Number: |
GV1469.34.S52 B64 2007eb
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GV1469.34.S52 B64 2007eb | Available |