Persuasive games : the expressive power of videogames / Ian Bogost.

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work,...

Full description

Saved in:
Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Bogost, Ian
Format: eBook
Language:English
Published: Cambridge, Mass. : MIT Press, ©2007.
Subjects:

MARC

LEADER 00000cam a2200000 a 4500
001 b9607615
003 CoU
005 20220513050510.0
006 m o d
007 cr |||||||||||
008 070731s2007 maua ob 001 0 eng d
019 |a 637521818  |a 648325681  |a 676864133  |a 722598396  |a 728031816  |a 748867343  |a 755253233  |a 961538761  |a 962663453  |a 988503622  |a 991945930  |a 992076695  |a 1036784391  |a 1037509017  |a 1037537253  |a 1037940574  |a 1038647704  |a 1055401893  |a 1059037060  |a 1062924682  |a 1083555967  |a 1116064055  |a 1137104869  |a 1172259028  |a 1172667177  |a 1190691537  |a 1193553098 
020 |a 9780262268912  |q (electronic bk.) 
020 |a 0262268914  |q (electronic bk.) 
020 |a 9781429480284  |q (electronic bk.) 
020 |a 1429480289  |q (electronic bk.) 
020 |a 0262026147  |q (hardcover ;  |q alk. paper) 
020 |a 9780262026147  |q (hardcover ;  |q alk. paper) 
020 |a 6612100788  |q (ebk.) 
020 |a 9786612100789  |q (ebk.) 
024 8 |a 9786612100789 
035 |a (OCoLC)ebqac159955291 
035 |a (OCoLC)159955291  |z (OCoLC)637521818  |z (OCoLC)648325681  |z (OCoLC)676864133  |z (OCoLC)722598396  |z (OCoLC)728031816  |z (OCoLC)748867343  |z (OCoLC)755253233  |z (OCoLC)961538761  |z (OCoLC)962663453  |z (OCoLC)988503622  |z (OCoLC)991945930  |z (OCoLC)992076695  |z (OCoLC)1036784391  |z (OCoLC)1037509017  |z (OCoLC)1037537253  |z (OCoLC)1037940574  |z (OCoLC)1038647704  |z (OCoLC)1055401893  |z (OCoLC)1059037060  |z (OCoLC)1062924682  |z (OCoLC)1083555967  |z (OCoLC)1116064055  |z (OCoLC)1137104869  |z (OCoLC)1172259028  |z (OCoLC)1172667177  |z (OCoLC)1190691537  |z (OCoLC)1193553098 
037 |a ebqac3338706 
040 |a N$T  |b eng  |e pn  |c N$T  |d YDXCP  |d OCLCQ  |d N$T  |d IDEBK  |d OCLCQ  |d TEFOD  |d OCLCQ  |d OCLCF  |d P4I  |d E7B  |d UAB  |d COO  |d OCLCE  |d FVL  |d RBA  |d OCLCQ  |d NLGGC  |d OCLCO  |d DEBSZ  |d TEFOD  |d OCLCQ  |d OCLCO  |d OCLCQ  |d EBLCP  |d OCLCQ  |d AZK  |d MOR  |d OCLCO  |d PIFSG  |d PIFAG  |d ZCU  |d MERUC  |d OCLCQ  |d VZG  |d OCLCQ  |d VZT  |d AL5MG  |d OCLCO  |d WY@  |d OCLCO  |d RCC  |d INARC  |d BRL  |d STF  |d WRM  |d VNS  |d VTS  |d ICG  |d OCLCQ  |d VT2  |d AU@  |d OCLCO  |d OCLCQ  |d MITPR  |d WYU  |d G3B  |d TKN  |d A6Q  |d DKC  |d OCLCQ  |d S2H  |d OCLCA  |d OCLCQ  |d VOD  |d OCLCO  |d LUN  |d AGLDB  |d EZ9  |d OCLCQ  |d OCLCO  |d OCLCQ 
042 |a dlr 
049 |a GWRE 
050 4 |a GV1469.34.S52  |b B64 2007eb 
100 1 |a Bogost, Ian. 
245 1 0 |a Persuasive games :  |b the expressive power of videogames /  |c Ian Bogost. 
260 |a Cambridge, Mass. :  |b MIT Press,  |c ©2007. 
300 |a 1 online resource (xii, 450 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent. 
337 |a computer  |b c  |2 rdamedia. 
338 |a online resource  |b cr  |2 rdacarrier. 
347 |a data file. 
504 |a Includes bibliographical references (pages 401-436) and index. 
505 0 |a Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion. 
520 |a An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning. 
588 0 |a Print version record. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Persuasion (Rhetoric) 
650 7 |a Persuasion (Rhetoric)  |2 fast  |0 (OCoLC)fst01058895. 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440. 
655 0 |a Livres électroniques. 
776 0 8 |i Print version:  |a Bogost, Ian.  |t Persuasive games.  |d Cambridge, Mass. : MIT Press, ©2007  |z 9780262026147  |z 0262026147  |w (DLC) 2006032621  |w (OCoLC)72161832. 
856 4 0 |u https://ebookcentral.proquest.com/lib/ucb/detail.action?docID=3338706  |z Full Text (via ProQuest) 
907 |a .b9607615x  |b 02-20-23  |c 10-03-17 
998 |a web  |b  - -   |c f  |d b   |e z  |f eng  |g mau  |h 0  |i 2 
915 |a - 
956 |a Ebook Central Academic Complete 
956 |b Ebook Central Academic Complete 
999 f f |i 4650aeeb-26ab-50ab-a6e9-f931eb2ccc48  |s 3e564fdb-080d-5751-8980-09fea80d496e 
952 f f |p Can circulate  |a University of Colorado Boulder  |b Online  |c Online  |d Online  |e GV1469.34.S52 B64 2007eb  |h Library of Congress classification  |i web  |n 1