Gaming film : how games are reshaping contemporary cinema / Jasmina Kallay.
Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. 'Gaming Film' examines a wide array of films, from Run Lola Run and Source Code, to Avatar and Inceptio...
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Main Author: | |
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Other title: | How games are reshaping contemporary cinema. |
Format: | Book |
Language: | English |
Published: |
Basingstoke :
Palgrave Macmillan,
2013.
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Subjects: |
MARC
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020 | |a 9781137262943 | ||
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049 | |a CODA | ||
050 | 4 | |a PN1995.9.V46 |b K35 2013 | |
100 | 1 | |a Kallay, Jasmina. |0 http://id.loc.gov/authorities/names/no2013124785 |1 http://isni.org/isni/0000000420144976. | |
245 | 1 | 0 | |a Gaming film : |b how games are reshaping contemporary cinema / |c Jasmina Kallay. |
246 | 1 | |a How games are reshaping contemporary cinema. | |
260 | |a Basingstoke : |b Palgrave Macmillan, |c 2013. | ||
300 | |a vii, 156 pages : |b illustrations ; |c 23 cm. | ||
336 | |a text |b txt |2 rdacontent. | ||
337 | |a unmediated |b n |2 rdamedia. | ||
338 | |a volume |b nc |2 rdacarrier. | ||
504 | |a Includes bibliographical references (pages 139-148) and index. | ||
505 | 0 | |a Is this a game or is this reality? -- Narrative architecture: databases, labyrinths and stories that won't end -- New spatial/visual configurations -- Transmedia: the film-game symbiosis -- Escapism versus involvement. | |
520 | |a Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. 'Gaming Film' examines a wide array of films, from Run Lola Run and Source Code, to Avatar and Inception, among others. | ||
650 | 0 | |a Motion pictures and video games. |0 http://id.loc.gov/authorities/subjects/sh2010001411. | |
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202. | |
650 | 7 | |a Film. |2 gnd. | |
650 | 7 | |a Computerspiel. |2 gnd. | |
650 | 7 | |a Intermedialität. |2 gnd. | |
650 | 7 | |a Electronic games. |2 fast |0 (OCoLC)fst00907227. | |
650 | 7 | |a Motion pictures and video games. |2 fast |0 (OCoLC)fst01750029. | |
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