Half-real : video games between real rules and fictional worlds / Jesper Juul.
"A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules a...
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Main Author: | |
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Other title: | Video games between real rules and fictional worlds. |
Format: | Book |
Language: | English |
Published: |
Cambridge, Mass. :
MIT Press,
©2005.
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Subjects: |
Norlin Library - Stacks
Call Number: |
GV1469.3 .J88 2005
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GV1469.3 .J88 2005 | Available Place a Hold |