Perspectives on the European videogame / edited by Víctor Navarro-Remesal & Óliver Pérez-Latorre.
The history of European videogames has been so far overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and prominent videogames in popular culture, such as 'Grand Theft Auto...
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Online Access: |
Full Text (via ProQuest) |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
Amsterdam :
Amsterdam University Press,
[2022]
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Series: | Games and play (Amsterdam, Netherlands)
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Subjects: |
Summary: | The history of European videogames has been so far overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and prominent videogames in popular culture, such as 'Grand Theft Auto', 'Tomb Raider' and 'Alone in the Dark' were made in Europe. This book proposes an exploration of European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, so far, almost non-existent yet necessary academic endeavour: a story of the works, authors, styles and cultures of the European videogame. |
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Physical Description: | 1 online resource. |
ISBN: | 9789048550623 9048550629 |