Pleasure with products [electronic resource] : beyond usability / edited by William S. Green and Patrick W. Jordan.
"This book gives an overview of the state-of-the-art in human factors approaches, consisting of specially invited contributions from leading practitioners in both industry and academia."--ERGONOMICSnetBASE description.
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Full Text (via Taylor & Francis) |
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Other Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
London ; New York :
Taylor & Francis,
2002.
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Subjects: |
Table of Contents:
- Beauty in usability : forget about ease of use
- The personalities of products
- Beyond usability, computer playfulness
- The basis of product emotions
- Product appearance and consumer pleasure
- Product design for consumer taste
- Pleasure versus efficiency in user interfaces : towards an involvement framework
- The scenario of sensory encounter : cultural factors in sensory-aesthetic experience
- Emergence of pleasure : communities of interest and new luxury products
- Carrying the pleasure of books into the design of the electronic book
- Difficulties and pleasure?
- Envisioning future needs : from pragmatics to pleasure
- Designing experience : whether to measure pleasure or just tune in?
- Using video ethnography to inform and inspire user-centred design
- Linking product properties to pleasure : the sensorial quality assessment method, SEQUAM
- Design based on Kansei
- Participative image-based research as a basis for new product development
- Emotional responses to virtual prototypes in the design evaluation of a product concept
- Understanding attributes that contribute to pleasure in product use
- Measuring experience of interactive characters
- Understanding people and pleasure-based human factors
- Mapping the user-product- relationship (in product design)
- Cooking up pleasurable products : understanding designers
- Prolonging the pleasure
- Comfort and pleasure
- Collecting stories on user experiences to inspire design, a pilot
- Usability perception
- Applying evaluation methods to future digital TV services
- Activity and designing pleasurable interaction with everyday artifacts
- Conclusions.