Pleasure with products [electronic resource] : beyond usability / edited by William S. Green and Patrick W. Jordan.

"This book gives an overview of the state-of-the-art in human factors approaches, consisting of specially invited contributions from leading practitioners in both industry and academia."--ERGONOMICSnetBASE description.

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Other Authors: Green, W. S. (William S.), Jordan, Patrick W.
Format: Electronic eBook
Language:English
Published: London ; New York : Taylor & Francis, 2002.
Subjects:
Table of Contents:
  • Beauty in usability : forget about ease of use
  • The personalities of products
  • Beyond usability, computer playfulness
  • The basis of product emotions
  • Product appearance and consumer pleasure
  • Product design for consumer taste
  • Pleasure versus efficiency in user interfaces : towards an involvement framework
  • The scenario of sensory encounter : cultural factors in sensory-aesthetic experience
  • Emergence of pleasure : communities of interest and new luxury products
  • Carrying the pleasure of books into the design of the electronic book
  • Difficulties and pleasure?
  • Envisioning future needs : from pragmatics to pleasure
  • Designing experience : whether to measure pleasure or just tune in?
  • Using video ethnography to inform and inspire user-centred design
  • Linking product properties to pleasure : the sensorial quality assessment method, SEQUAM
  • Design based on Kansei
  • Participative image-based research as a basis for new product development
  • Emotional responses to virtual prototypes in the design evaluation of a product concept
  • Understanding attributes that contribute to pleasure in product use
  • Measuring experience of interactive characters
  • Understanding people and pleasure-based human factors
  • Mapping the user-product- relationship (in product design)
  • Cooking up pleasurable products : understanding designers
  • Prolonging the pleasure
  • Comfort and pleasure
  • Collecting stories on user experiences to inspire design, a pilot
  • Usability perception
  • Applying evaluation methods to future digital TV services
  • Activity and designing pleasurable interaction with everyday artifacts
  • Conclusions.