Understanding virtual reality : interface, application, and design / William R. Sherman, Alan B. Craig.
This book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve.
Saved in:
Online Access: |
Full Text (via Skillsoft) |
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Main Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
Amsterdam :
Morgan Kaufmann,
[2019]
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Edition: | Second edition. |
Series: | Morgan Kaufmann series in computer graphics.
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Subjects: |
MARC
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245 | 1 | 0 | |a Understanding virtual reality : |b interface, application, and design / |c William R. Sherman, Alan B. Craig. |
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505 | 0 | |a pt. 1. What is virtual reality? -- pt. 2. Virtual reality systems -- pt. 3. Applied virtual reality. | |
520 | |a This book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. | ||
650 | 0 | |a Virtual reality. | |
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650 | 7 | |a Virtual reality |2 fast | |
700 | 1 | |a Craig, Alan B., |e author. | |
776 | 0 | 8 | |i Print version: |a Sherman, William R. |t Understanding virtual reality. |b Second edition. |d Amsterdam : Morgan Kaufmann, 2018 |z 9780128183991 |w (OCoLC)1064096338 |
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