Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost.
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work,...
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Format: | Electronic eBook |
Language: | English |
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Cambridge, Mass. :
MIT Press,
©2007.
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Internet
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GV1469.34.S52 B64 2007eb
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GV1469.34.S52 B64 2007eb | Available |