Cheating [electronic resource] : gaining advantage in videogames / Mia Consalvo.
"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry defin...
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Language: | English |
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Cambridge, Mass. :
MIT Press,
©2007.
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100 | 1 | |a Consalvo, Mia, |d 1969- |0 http://id.loc.gov/authorities/names/n2002096126 |1 http://isni.org/isni/0000000109954925. | |
245 | 1 | 0 | |a Cheating |h [electronic resource] : |b gaining advantage in videogames / |c Mia Consalvo. |
260 | |a Cambridge, Mass. : |b MIT Press, |c ©2007. | ||
300 | |a 1 online resource (ix, 228 pages) | ||
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347 | |a data file. | ||
504 | |a Includes bibliographical references (pages 211-220) and index. | ||
505 | 0 | |a Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life. | |
520 | |a "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket. | ||
546 | |a English. | ||
588 | 0 | |a Print version record. | |
650 | 0 | |a Cheating at video games. |0 http://id.loc.gov/authorities/subjects/sh2006007118. | |
650 | 0 | |a Video games industry |x Corrupt practices. | |
650 | 0 | |a Video games |x Moral and ethical aspects. | |
650 | 7 | |a Cheating at video games. |2 fast |0 (OCoLC)fst01741104. | |
650 | 7 | |a Video games |x Moral and ethical aspects. |2 fast |0 (OCoLC)fst01166436. | |
776 | 0 | 8 | |i Print version: |a Consalvo, Mia, 1969- |t Cheating. |d Cambridge, Mass. : MIT Press, ©2007 |z 9780262033657 |z 0262033658 |w (DLC) 2006030942 |w (OCoLC)71809978. |
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