Cheating [electronic resource] : gaining advantage in videogames / Mia Consalvo.

"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry defin...

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Bibliographic Details
Online Access: Full Text (via MIT Press)
Main Author: Consalvo, Mia, 1969-
Format: Electronic eBook
Language:English
Published: Cambridge, Mass. : MIT Press, ©2007.
Subjects:

MARC

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100 1 |a Consalvo, Mia,  |d 1969-  |0 http://id.loc.gov/authorities/names/n2002096126  |1 http://isni.org/isni/0000000109954925. 
245 1 0 |a Cheating  |h [electronic resource] :  |b gaining advantage in videogames /  |c Mia Consalvo. 
260 |a Cambridge, Mass. :  |b MIT Press,  |c ©2007. 
300 |a 1 online resource (ix, 228 pages) 
336 |a text  |b txt  |2 rdacontent. 
337 |a computer  |b c  |2 rdamedia. 
338 |a online resource  |b cr  |2 rdacarrier. 
347 |a data file. 
504 |a Includes bibliographical references (pages 211-220) and index. 
505 0 |a Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life. 
520 |a "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket. 
546 |a English. 
588 0 |a Print version record. 
650 0 |a Cheating at video games.  |0 http://id.loc.gov/authorities/subjects/sh2006007118. 
650 0 |a Video games industry  |x Corrupt practices. 
650 0 |a Video games  |x Moral and ethical aspects. 
650 7 |a Cheating at video games.  |2 fast  |0 (OCoLC)fst01741104. 
650 7 |a Video games  |x Moral and ethical aspects.  |2 fast  |0 (OCoLC)fst01166436. 
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