The elusive shift : how role-playing games forged their identity / Jon Peterson.
"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"--
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Online Access: |
Full Text (via MIT Press) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Cambridge, Massachusets :
The MIT Press,
2020.
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Series: | Game histories.
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Subjects: |
Table of Contents:
- Cover
- Contents
- Series Foreword
- Acknowledgments
- A Note on Sources
- Introduction
- 1 The Two Cultures
- The Legacy of Wargaming
- Gaming as Characters
- Collective Authorship
- Early Perceptions of Difference
- 2 How to Play
- Wishful Thinking
- Deciding for You
- Resolution
- 3 Designing for Role Play
- Self-Determination
- Ethical Calculus
- Personal Goals
- 4 The Role of the Referee
- Steering a Story
- Destiny's Mark
- Unsupervised Adventure
- Intermezzo: Transcending Design
- 5 Toward a Philosophy
- Wargamers Counterattack
- Definitions and Controversies.
- Simbalist's Paradoxes
- The Generation Gap
- Just a Game?
- 6 Maturity
- The Blacow Model
- Applying the Model
- Starting from Scratch
- Invisible Systems
- The Elusive Shift
- Epilogue
- Notes
- Bibliography
- Index.