The elusive shift : how role-playing games forged their identity / Jon Peterson.

"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"--

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Bibliographic Details
Online Access: Full Text (via MIT Press)
Main Author: Peterson, Jon (Author)
Format: eBook
Language:English
Published: Cambridge, Massachusets : The MIT Press, 2020.
Series:Game histories.
Subjects:
Table of Contents:
  • Cover
  • Contents
  • Series Foreword
  • Acknowledgments
  • A Note on Sources
  • Introduction
  • 1 The Two Cultures
  • The Legacy of Wargaming
  • Gaming as Characters
  • Collective Authorship
  • Early Perceptions of Difference
  • 2 How to Play
  • Wishful Thinking
  • Deciding for You
  • Resolution
  • 3 Designing for Role Play
  • Self-Determination
  • Ethical Calculus
  • Personal Goals
  • 4 The Role of the Referee
  • Steering a Story
  • Destiny's Mark
  • Unsupervised Adventure
  • Intermezzo: Transcending Design
  • 5 Toward a Philosophy
  • Wargamers Counterattack
  • Definitions and Controversies.
  • Simbalist's Paradoxes
  • The Generation Gap
  • Just a Game?
  • 6 Maturity
  • The Blacow Model
  • Applying the Model
  • Starting from Scratch
  • Invisible Systems
  • The Elusive Shift
  • Epilogue
  • Notes
  • Bibliography
  • Index.