The elusive shift : how role-playing games forged their identity / Jon Peterson.
"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"--
Saved in:
Online Access: |
Full Text (via MIT Press) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
Cambridge, Massachusets :
The MIT Press,
2020.
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Series: | Game histories.
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Subjects: |
MARC
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245 | 1 | 4 | |a The elusive shift : |b how role-playing games forged their identity / |c Jon Peterson. |
264 | 1 | |a Cambridge, Massachusets : |b The MIT Press, |c 2020. | |
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490 | 1 | |a Game histories. | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Cover -- Contents -- Series Foreword -- Acknowledgments -- A Note on Sources -- Introduction -- 1 The Two Cultures -- The Legacy of Wargaming -- Gaming as Characters -- Collective Authorship -- Early Perceptions of Difference -- 2 How to Play -- Wishful Thinking -- Deciding for You -- Resolution -- 3 Designing for Role Play -- Self-Determination -- Ethical Calculus -- Personal Goals -- 4 The Role of the Referee -- Steering a Story -- Destiny's Mark -- Unsupervised Adventure -- Intermezzo: Transcending Design -- 5 Toward a Philosophy -- Wargamers Counterattack -- Definitions and Controversies. | |
505 | 8 | |a Simbalist's Paradoxes -- The Generation Gap -- Just a Game? -- 6 Maturity -- The Blacow Model -- Applying the Model -- Starting from Scratch -- Invisible Systems -- The Elusive Shift -- Epilogue -- Notes -- Bibliography -- Index. | |
520 | |a "Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"-- |c Provided by publisher. | ||
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