The elusive shift : how role-playing games forged their identity / Jon Peterson.

"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"--

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Bibliographic Details
Online Access: Full Text (via MIT Press)
Main Author: Peterson, Jon (Author)
Format: eBook
Language:English
Published: Cambridge, Massachusets : The MIT Press, 2020.
Series:Game histories.
Subjects:

MARC

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245 1 4 |a The elusive shift :  |b how role-playing games forged their identity /  |c Jon Peterson. 
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504 |a Includes bibliographical references and index. 
505 0 |a Cover -- Contents -- Series Foreword -- Acknowledgments -- A Note on Sources -- Introduction -- 1 The Two Cultures -- The Legacy of Wargaming -- Gaming as Characters -- Collective Authorship -- Early Perceptions of Difference -- 2 How to Play -- Wishful Thinking -- Deciding for You -- Resolution -- 3 Designing for Role Play -- Self-Determination -- Ethical Calculus -- Personal Goals -- 4 The Role of the Referee -- Steering a Story -- Destiny's Mark -- Unsupervised Adventure -- Intermezzo: Transcending Design -- 5 Toward a Philosophy -- Wargamers Counterattack -- Definitions and Controversies. 
505 8 |a Simbalist's Paradoxes -- The Generation Gap -- Just a Game? -- 6 Maturity -- The Blacow Model -- Applying the Model -- Starting from Scratch -- Invisible Systems -- The Elusive Shift -- Epilogue -- Notes -- Bibliography -- Index. 
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