Level design : processes and experiences / Christopher W. Totten.
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, co...
Saved in:
Online Access: |
Full Text (via Taylor & Francis) |
---|---|
Other Authors: | |
Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press, Taylor & Francis Group,
[2017]
|
Subjects: |
Internet
Full Text (via Taylor & Francis)Online
Call Number: |
QA76.76.C672 L478 2017eb
|
---|---|
QA76.76.C672 L478 2017eb | Available |