Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer.

Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have...

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Bibliographic Details
Online Access: Full Text (via ProQuest)
Other Authors: Garcia, Antero (Editor), Niemeyer, Greg (Editor)
Format: eBook
Language:English
Published: New York, NY : Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc, 2017.
Series:Approaches to digital game studies ; v. 5.
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Call Number: GV1469.3 .A395 2017
GV1469.3 .A395 2017 Available