Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer.
Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have...
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Online Access: |
Full Text (via ProQuest) |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
New York, NY :
Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc,
2017.
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Series: | Approaches to digital game studies ;
v. 5. |
Subjects: |
Internet
Full Text (via ProQuest)Online
Call Number: |
GV1469.3 .A395 2017
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GV1469.3 .A395 2017 | Available |