Game time : understanding temporality in video games / Christopher Hanson.

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating... . Has the ability to manipulate video game timelines altered our cultural conceptions of time' Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for...

Full description

Saved in:
Bibliographic Details
Online Access: Full Text (via ProQuest)
Main Author: Hanson, Christopher (Christopher C. P.) (Author)
Format: eBook
Language:English
Published: Bloomington, Indiana : Indiana University Press, Office of Scholarly Publishing, Herman B Wells Library, [2018]
Series:Digital game studies.
Subjects:
Description
Summary:Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating... . Has the ability to manipulate video game timelines altered our cultural conceptions of time' Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time. Hanson's argument features comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
Physical Description:1 online resource.
Bibliography:Includes bibliographical references and index.
ISBN:9780253032829
0253032822