The psychology of video games / Celia Hodent.
What impact can video games have on players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. It looks a...
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
London :
Routledge, Taylor & Francis Group, ‡c 2021.
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Series: | Psychology of everything.
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100 | 1 | |a Hodent, Celia, |e author. |0 http://id.loc.gov/authorities/names/n2017046557 | |
245 | 1 | 4 | |a The psychology of video games / |c Celia Hodent. |
264 | 1 | |a London : |b Routledge, Taylor & Francis Group, ‡c 2021. | |
300 | |a 1 online resource (104 pages) : |b illustrations. | ||
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490 | 1 | |a The psychology of everything. | |
545 | 0 | |a Celia Hodent is a PhD in psychology and an independent consultant, providing guidance on the topics of game user experience (UX), ethics, and inclusion. She has over 10 years' experience working with game studios, including Ubisoft, LucasArts, and Epic Games (Fortnite) | |
504 | |a Includes bibliographical references. | ||
520 | |a What impact can video games have on players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. It looks at how games are made and what makes them fun and successful, the benefits gaming can have on players in relation to education and healthcare, concerns over potential negative impacts such as pathological gaming, and ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the important role played byan understanding of the human brain and its mental processes in the development of ethical and inclusive video games. | ||
588 | 0 | |a Online resource; title from PDF title page (Taylor & Francis Group, viewed March 1, 2021) | |
650 | 0 | |a Video games |x Psychological aspects. |0 http://id.loc.gov/authorities/subjects/sh2010117815 | |
650 | 7 | |a Video games |x Psychological aspects. |2 fast |0 fst01166438 | |
776 | 0 | 8 | |i Print version: |a Hodent, Celia. |t Psychology of video games. |d London : Routledge, Taylor & Francis Group, ‡c 2021 |z 9780367493127 |w (OCoLC)1153042286. |
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