Costume design for video games : an exploration of historical and fantastical skins / edited by Sandy Appleoff Lyons.

"Researching costume and character development pertaining to plots, scenarios and visionable goals, while exploring silhouettes, draping and aesthetics of era in the context of the human experience, both real and imaged. This survey of costume design for the video game market includes an explor...

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Other Authors: Appleoff Lyons, Sandy (Editor)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, [2020]
Subjects:
Table of Contents:
  • Pipeline Costumes for Games / Gavin Rich
  • Style Sheets / Sandy Appleoff Lyons
  • Thoughts on Character Design / Lou Police
  • 4 Design / Sandy Appleoff Lyons
  • Immortals and the Creative Process / Sandy Appleoff Lyons
  • Draping / Sandy Appleoff Lyons
  • Research / Sandy Appleoff Lyons and Jennifer Martinez Wormser
  • Translation into 3D / Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi
  • Egypt and Mesopotamia (3000-600 BC) / Sandy Appleoff Lyons
  • Minoan and Greek (2900-300 BC) / Sandy Appleoff Lyons
  • Etruscan and Roman (800 BC-AD 400) / Sandy Appleoff Lyons
  • Byzantine/Early Medieval (AD 300-1300) / Sandy Appleoff Lyons
  • Late Middle Ages (AD 1300-1500) / Sandy Appleoff Lyons
  • Italian Renaissance (1400-1600) / Sandy Appleoff Lyons
  • Northern Renaissance (AD 1500-1600) / Sandy Appleoff Lyons.