Reverse design. Diablo II / Patrick Holleman.
"The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Diablo 2. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Dia...
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Online Access: |
Full Text (via Taylor & Francis) |
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Main Author: | |
Other title: | Diablo II. Diable Two. |
Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL :
CRC Press, Taylor & Francis Group,
[2019]
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Series: | Reverse design series.
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Subjects: |
MARC
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245 | 1 | 0 | |a Reverse design. |p Diablo II / |c Patrick Holleman. |
246 | 3 | 0 | |a Diablo II. |
246 | 3 | |a Diable Two. | |
264 | 1 | |a Boca Raton, FL : |b CRC Press, Taylor & Francis Group, |c [2019] | |
300 | |a 1 online resource (x, 120 pages) | ||
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490 | 1 | |a Reverse design series. | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a The different kinds of RPG, and how Diablo II borrows from them -- The different kinds of randomness in Diablo II -- Schaefer variation & acceleration flow. | |
520 | |a "The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Diablo 2. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Diablo 2 is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis"-- |c Provided by publisher. | ||
588 | |a Description based on online resource; title from digital title page (viewed on October 30, 2018) | ||
650 | 0 | |a Video games |x Design. |0 http://id.loc.gov/authorities/subjects/sh2006004108. | |
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