Videogames, identity and digital subjectivity / Rob Gallagher.

"This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorpor...

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Main Author: Gallagher, Rob (Robert) (Author)
Format: eBook
Language:English
Published: New York, NY : Routledge, 2018.
Series:Routledge advances in game studies ; 11.
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Call Number: GV1469.34.S52 G35 2018
GV1469.34.S52 G35 2018 Available