Videogames, identity and digital subjectivity / Rob Gallagher.
"This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorpor...
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Online Access: |
Full Text (via Taylor & Francis) |
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Main Author: | |
Format: | eBook |
Language: | English |
Published: |
New York, NY :
Routledge,
2018.
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Series: | Routledge advances in game studies ;
11. |
Subjects: |
Internet
Full Text (via Taylor & Francis)Online
Call Number: |
GV1469.34.S52 G35 2018
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GV1469.34.S52 G35 2018 | Available |