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|a New Perspectives on the Social Aspects of Digital Gaming :
|b Multiplayer 2.
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|a New York :
|b Routledge, Taylor and Francis,
|c 2017.
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|a Routledge Advances in Game Studies ;
|v 8.
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|a Includes bibliographical references and index.
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|a Half Title; Title Page; Copyright Page; Table of Contents; List of Figures and Tables; 1 Multiplayer and Beyond: Witnessing the Evolution of Gaming; PART I Social Forms of Gaming; 2 From Social Play to Social Games and Back: The Emergence and Development of Social Network Games; 3 Identifying Social Forms of Flow in Multiuser Video Games; 4 Envisioning the Other: A Grounded Exploration of Social Roles in Digital Game Play; PART II Online Gaming; 5 Multiplayer Games as the Ultimate Communication Lab and Incubator: A Multimedia Study.
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|a 6 The MMORPG Designer's Journey: Casualization and its Consequences for Social Interactions7 Multiplayer Features and Game Success; PART III Gender Issues in Gaming Communities; 8 Sexism in Video Games and the Gaming Community; 9 Women Are From FarmVille, Men Are From ViceCity: The Cycle of Exclusion and Sexism in Video Game Content and Culture; PART IV Games for Change; 10 The Key Features of Persuasive Games: A Model and Case Analysis; 11 "Resist the Dictatorship of Malygos on Coldarra Island!": Evidence of MMOG Culture in Taiwan's Sunflower Social Movement.
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|a 12 Between Drudgery and "Promesse du Bonheur": Games and GamificationList of Contributors; Index.
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540 |
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|a Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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|a Video games
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|a Shared virtual environments.
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|a Shared virtual environments.
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|a Kowert, Rachel,
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700 |
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|a Quandt, Thorsten,
|e editor.
|0 http://id.loc.gov/authorities/names/n2009000812
|1 http://isni.org/isni/0000000055131033.
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|i Print version:
|t New perspectives on the social aspects of digital gaming.
|d New York : Routledge, Taylor & Francis Group, 2017
|z 9781138643635
|w (DLC) 2016056751
|w (OCoLC)973480818.
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