Sports videogames [electronic resource] / Mia Consalvo, Konstantin Mitgutsch and Abe Stein, [editors]
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Other Authors: | , , |
Format: | Electronic eBook |
Language: | English |
Published: |
New York :
Routledge,
2013.
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Subjects: |
Table of Contents:
- Foreword / Owen Good
- Introduction: Sports Videogames: Mapping the Field Mia Consalvo, Konstantin Mitgutsch, Abraham Stein
- Section I. Defining the Game. 1. Games, Sports, and Sport Videogames: Designed Challenges in Racing Games / Jonas Linderoth
- 2. A Tale of Two Games: Football and FIFA / Miguel Sicart
- 3. What Are Sports Videogames? / Ian Bogost
- 4. Joga Bonito: Beautiful Play, Sports and Digital Games / Henry Lowood
- 5. Women, Sports and Videogames Mia Consalvo.
- Section II. Remediating & Complicating. 6. Playing the Game on Television / Abe Stein 7. It's in the Game? Shifting the Scene with Online Play Christopher Paul 8. The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding / John Sharp
- 9. Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames / Nina Huntemann.
- Section III. Fans & Players. 10. Playing Ball: Fan Experiences in Basketball Videogames / Fares Kayali
- 11. Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs / Emma Witkowski
- 12. Sports Gaming in Everyday Life: A Meaning Oriented Exploration of the Appropriation of the Online Football Manager Game / Hattrick Jeff Wimmer & Jana Nickol
- 13. Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies / Konstantin Mitgutsch
- 14. Using Sports Videogames to Promote Real-World Physical Activity Among Young Adolescents / Cheryl Olsen.