Sports videogames [electronic resource] / Mia Consalvo, Konstantin Mitgutsch and Abe Stein, [editors]

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Other Authors: Consalvo, Mia, 1969-, Mitgutsch, Konstantin, Stein, Abe
Format: Electronic eBook
Language:English
Published: New York : Routledge, 2013.
Subjects:
Table of Contents:
  • Foreword / Owen Good
  • Introduction: Sports Videogames: Mapping the Field Mia Consalvo, Konstantin Mitgutsch, Abraham Stein
  • Section I. Defining the Game. 1. Games, Sports, and Sport Videogames: Designed Challenges in Racing Games / Jonas Linderoth
  • 2. A Tale of Two Games: Football and FIFA / Miguel Sicart
  • 3. What Are Sports Videogames? / Ian Bogost
  • 4. Joga Bonito: Beautiful Play, Sports and Digital Games / Henry Lowood
  • 5. Women, Sports and Videogames Mia Consalvo.
  • Section II. Remediating & Complicating. 6. Playing the Game on Television / Abe Stein 7. It's in the Game? Shifting the Scene with Online Play Christopher Paul 8. The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding / John Sharp
  • 9. Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames / Nina Huntemann.
  • Section III. Fans & Players. 10. Playing Ball: Fan Experiences in Basketball Videogames / Fares Kayali
  • 11. Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs / Emma Witkowski
  • 12. Sports Gaming in Everyday Life: A Meaning Oriented Exploration of the Appropriation of the Online Football Manager Game / Hattrick Jeff Wimmer & Jana Nickol
  • 13. Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies / Konstantin Mitgutsch
  • 14. Using Sports Videogames to Promote Real-World Physical Activity Among Young Adolescents / Cheryl Olsen.