Sports videogames [electronic resource] / Mia Consalvo, Konstantin Mitgutsch and Abe Stein, [editors]

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Bibliographic Details
Online Access: Full Text (via Taylor & Francis)
Other Authors: Consalvo, Mia, 1969-, Mitgutsch, Konstantin, Stein, Abe
Format: Electronic eBook
Language:English
Published: New York : Routledge, 2013.
Subjects:

MARC

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245 0 0 |a Sports videogames  |h [electronic resource] /  |c Mia Consalvo, Konstantin Mitgutsch and Abe Stein, [editors] 
260 |a New York :  |b Routledge,  |c 2013. 
300 |a 1 online resource (viii, 309 pages) 
336 |a text  |b txt  |2 rdacontent. 
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504 |a Includes bibliographical references and index. 
505 0 |a Foreword / Owen Good -- Introduction: Sports Videogames: Mapping the Field Mia Consalvo, Konstantin Mitgutsch, Abraham Stein -- Section I. Defining the Game. 1. Games, Sports, and Sport Videogames: Designed Challenges in Racing Games / Jonas Linderoth -- 2. A Tale of Two Games: Football and FIFA / Miguel Sicart -- 3. What Are Sports Videogames? / Ian Bogost -- 4. Joga Bonito: Beautiful Play, Sports and Digital Games / Henry Lowood -- 5. Women, Sports and Videogames Mia Consalvo. 
505 0 |a Section II. Remediating & Complicating. 6. Playing the Game on Television / Abe Stein 7. It's in the Game? Shifting the Scene with Online Play Christopher Paul 8. The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding / John Sharp -- 9. Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames / Nina Huntemann. 
505 0 |a Section III. Fans & Players. 10. Playing Ball: Fan Experiences in Basketball Videogames / Fares Kayali -- 11. Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs / Emma Witkowski -- 12. Sports Gaming in Everyday Life: A Meaning Oriented Exploration of the Appropriation of the Online Football Manager Game / Hattrick Jeff Wimmer & Jana Nickol -- 13. Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies / Konstantin Mitgutsch -- 14. Using Sports Videogames to Promote Real-World Physical Activity Among Young Adolescents / Cheryl Olsen. 
588 0 |a Print version record. 
650 0 |a Video games.  |0 http://id.loc.gov/authorities/subjects/sh85143202. 
650 0 |a Sports.  |0 http://id.loc.gov/authorities/subjects/sh85126887. 
650 0 |a Fantasy sports.  |0 http://id.loc.gov/authorities/subjects/sh2006020216. 
650 7 |a Fantasy sports.  |2 fast  |0 (OCoLC)fst01741880. 
650 7 |a Sports.  |2 fast  |0 (OCoLC)fst01130432. 
650 7 |a Video games.  |2 fast  |0 (OCoLC)fst01166421. 
700 1 |a Consalvo, Mia,  |d 1969-  |0 http://id.loc.gov/authorities/names/n2002096126  |1 http://isni.org/isni/0000000109954925. 
700 1 |a Mitgutsch, Konstantin.  |0 http://id.loc.gov/authorities/names/no2009056116  |1 http://isni.org/isni/0000000116796013. 
700 1 |a Stein, Abe. 
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